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Channel: maya rigging tutorials Archives - Lesterbanks
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Understanding the Math Behind a Squash and Stretch Rig


Maya Has Two Ways to Export Skin Weights. Which Do You Use?

Joint Display Can Make Painting Weights Easier in Maya

Build a Wheel Rig in Maya the Proper Way Using World Vectors

Create a Space Switch for Multiple Spaces in Maya

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A Space Switch is really important concept in character rigging. One of the rigging challenges is managing parents and spaces of a rig and being able to switch between them easily. Really, a rig should consist of a hierarchy of spaces. This will allow an animator to temporarily alter the parenting of the character’s parts

The Post Create a Space Switch for Multiple Spaces in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Corrective Blend Shapes By Extracting Deltas in Maya

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Giovanna Coutinho is a Character TD and Rigging Artist for Rooster Teeth, working on shows such as RWBY Chibi and Red vs. Blue, and here she covers her workflow for creating corrective Blend Shapes in Autodesk Maya. Giovanna uses a script to extract deltas from a sculpt that can then be used for corrective blend Shapes.

The Post Corrective Blend Shapes By Extracting Deltas in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Easily Flip the Primary Axis for Joints

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You have set up joints for what will be your character rig in Maya, and wouldn’t you know it, some don’t rotate correctly. Likely, it is due to the joint’s rotational axis being off from the rest of the joints in the rig, chain, or itself. …you’re about 90% done orienting your joints. The trouble

The Post Easily Flip the Primary Axis for Joints originally appeared and published on %%BLOGLINK%,by lesterbanks

An Introduction to Proxy Skinning in Maya

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What exactly is proxy skinning? Like using any other proxy, you are able to work on the skin weights of a mesh through a proxy object, or some representation as a substitution. The substitution doesn’t necessarily need to be a lower resolution version of the original mesh, but it can be in some cases. It

The Post An Introduction to Proxy Skinning in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks


Create a Shelf Building Rig in Maya With MASH

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So… here is something special. A little while ago, Technical Artist Alex Mann sowed off a Shelf Building Rig in Maya. The system using MASH nodes in Maya to act as a shelf-building asset, automatically generating books and shelves. (watch the video example below) If you have seen any of Itoo’s RailClone examples, this would

The Post Create a Shelf Building Rig in Maya With MASH originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating with Pose Space Deformers and Driven Keys

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There are more than a few ways to automate interactions in Maya, especially when rigging a character. One of the methods, which is probably the easiest is to use Pose Space Deformers along with Driven Keys. Showing how easy all that can be to set up, is a post from Rooster Teeth’s Rigging Artist, Gio Coutinho. Maya

The Post Animating with Pose Space Deformers and Driven Keys originally appeared and published on %%BLOGLINK%,by lesterbanks

Better Managing Pole Vectors on an IK Chain in Maya

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Ever have an issue when setting up pole vectors in Maya? If you have had IK joints that seem to snap out of place when setting the pole vector constraint, you are not alone. Rooster Teeth’s Rigging Artist, Giovanna Coutinho is right there with you. She has run in to this problem a few times.

The Post Better Managing Pole Vectors on an IK Chain in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Animate the Falloff Center of a Soft Mod in Maya

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A soft mod deformer in Maya can be used for more than just modeling. Chris Lesage is a Character Rigging TD For MoonBot Studios in Shreveport, Louisiana. While working at a previous position with Ember Lab,  Chris worked on a short film, “Majora’s Mask – Terrible Fate”.  A character needed to have an animatable buying

The Post How to Animate the Falloff Center of a Soft Mod in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Understanding How to Rig With Rivets in Maya

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Rivets are handy things when you are rigging. Need to stick a button onto a character’s clothes? You need a rivet. For as useful as rivets are, they are a bespoke item within Maya. There is no “Create Rivet” menu item. You can build one using Maya’s tools though. A typical Rivet will use a

The Post Understanding How to Rig With Rivets in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Meniscus Effect for the Eye of a Character

Build a Dynamic Cluster for a Spline Rig in Maya


Working With Maya’s Native Quick Rig Tool

How To Incorporate Matrix Collision Into a Rig

Make Better Wrist Rotations With Angle-Based Corrective Shapes

A Great Explanation Covering SkinCluster Basics in Maya

Make a Head Aim Switch in Maya the Right Way

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Kasper Larsson has a look at creating a head aim switch for a character rig in Maya — The “right” way. Certainly there are many ways to make an aim switch, this represents Kasper’s tried

The Post Make a Head Aim Switch in Maya the Right Way originally appeared and published on %%BLOGLINK%,by lesterbanks

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