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How to Create a Joint-Based Tire Rig in Maya
Antony Ward shows an approach to creating a joint-based tire rig rather than a deformer-based one, that can flatten under weight. #maya3d #rigtip
View ArticleHow to Rig Non-Spherical Eyes With Maya
Stephen Mann shows a familiar concept for rigging non-spherical eyes with Maya using Deformers and some other tricks. #maya3D
View ArticleHow to Set a Preferred Angle for IK in Maya
Stephen Mann shows us how to set a preferred angle for IK in Maya, so you don't have to leave a slight bend in joints. #Maya3d
View ArticleHow to Have Character’s Hands Grab, Hold and Drop Objects
@jameshowdoi shows how to quickly set up Constraints so characters can grab, hold, and drop objects in an animation. #maya3d
View ArticleHow to Create a Simplified Foot Rig in Maya With Stright-Up Parenting
Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya. #maya3D
View ArticleHow to Create an IK/FK Switch With Maya
Academic Phoenix Plus shows an easy way to create an IK/FK Switch in Maya for limbs. #maya3D
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