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Channel: maya rigging tutorials Archives - Lesterbanks
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How To Rig a Tank in Maya

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There can be a lot to rigging vehicles for animation. More so for a vehicle such as a tank. There are wheels, treads, a turret, a cannon, and lots of other little bits to consider

The Post How To Rig a Tank in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks


Automate Setting Up FK in a Scene by Using Python

Working With Maya 2017 Update 3 Bake Deformer Tool

Working With Maya’s New Tension Deformer

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Maya 2017 Update 3 added some new features for Rigging and character skinning workflow. The sort-of-hidden Bake Deformer Tool can bake down deformations that are on top of a skin cluster, to skin weights. Another

The Post Working With Maya’s New Tension Deformer originally appeared and published on %%BLOGLINK%,by lesterbanks

A Practical Use-Case for Controller Nodes in Maya

3 Important Ways to Incorporate Blend Shapes in a Rig

Understanding the Basics of Matrix Math in Maya

The Fundamentals of Building the FK/IK Switch


How to Use Maya’s Native Matrix Nodes in Place of Constraints

Make a Maya Rivet With Matrix Nodes

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Vasil Shotarov has been taking a look into costly constraints in his rigging work and replacing them with systems that use native Maya Matrix Nodes. Vasil already documented his dive into creating a matrix node

The Post Make a Maya Rivet With Matrix Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

An Underused Maya Skinning Tool That You Should be Using

Blue Zoo Rigger Shares 11 Tips for Painting Weights in Maya

Rig a Character With Maya’s Quick Rig Tool

How to Retarget Animation With Maya’s HIK

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Autodesk’s Daryl Obert Offers Some Insights Into Working With HIK, Mocap Data and Using Maya’s Powerful Retarget System Autodesk’s Daryl Obert has a look into how to get motion capture data onto a character using

The Post How to Retarget Animation With Maya’s HIK originally appeared and published on %%BLOGLINK%,by lesterbanks

DynaRigBuilder Assists in Creating Dynamics Rigs in Maya


Better Pickwalking With Maya’s Controller Node

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Maya’s Controller Node Makes Setting PickWalking for a Character Rig a Little Easier Jarred Love is a Rigger and Technical Animator who demonstrates a better way to get a pickwalk setup out of the controller

The Post Better Pickwalking With Maya’s Controller Node originally appeared and published on %%BLOGLINK%,by lesterbanks

2 Ways to Create a Movable Pivot in Maya

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Jarred Love Shows Two Methods for Creating a Movable Pivot for Animating in Maya A movable pivot. A dynamic pivot. An animate-able pivot. What ever the name you use, it is a vital component to

The Post 2 Ways to Create a Movable Pivot in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Apply Vector Math in Maya for Pole Vector Control

What is a Space-Switch & How Do You Build One?

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Meghdad Asadi Lari Answers What is a Space-Switch in Rigging and How do You Easily Build One in Maya Rigging or animating, a space-switch is an important element to the process. What is a space-switch

The Post What is a Space-Switch & How Do You Build One? originally appeared and published on %%BLOGLINK%,by lesterbanks

A Look at Red9 ProPack Skin Tools for Maya

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Red9’s Franco Bresciani Gives a Look Into Using Red9 ProPack Skin Tools Red9’s ProPack is a suite of character and animation pipeline tools for Maya that grew out of the StudioPack. With tools like Animation

The Post A Look at Red9 ProPack Skin Tools for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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