Learn some of the basics for creating and auto-rig tool in Maya using Python scripting.
The Post Using Python in Maya to Create an Auto-Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
Learn some of the basics for creating and auto-rig tool in Maya using Python scripting.
The Post Using Python in Maya to Create an Auto-Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
Use python scripting to create a follicle constraint tool in Maya that can connect an object to a polygon surface.
The Post Python Scripting a Follicle Constraint Tool in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Create a focus pull for a V-Ray Camera in Maya, automating focus changes by moving an element in the scene.
The Post V-Ray Camera Simple Focus Pull Rig in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Set up multiple displacement maps in Maya for creating convincing wrinkle maps driven and triggered by various blend shapes.
The Post Creating Character Wrinkle Maps in Maya Using Multiple Displacements originally appeared and published on %%BLOGLINK%,by lesterbanks
Jorn-Harald Paulsen shows how you can create a twist extractor in Maya that can go way beyond the standard 180 degree flip.
The Post Creating a 360 Degree Twist Extractor in Maya, With Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks
Bjørn Blaabjerg Sørensen shows off his SuperMegaFK system, that uses both IK and FK.
The Post Check out this “SuperMegaFK” System – FK On Top Of IK originally appeared and published on %%BLOGLINK%,by lesterbanks
Gareth Williams shows the basics for creating and using set driven key in Autodesk Maya.
The Post Understanding Set Driven Key in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Watch this easy Method for Deforming Control Geometry on a Character in Maya.
The Post Creating & Deforming Control Surfaces for a Character in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
James Taylor offers a great guide for getting started with joints & skinning in Maya.
The Post Getting Started With Joints & Skinning in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
How to create interactive controllers in Maya, for character rigs.
The Post Creating Interactive Controllers in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Eric Mootz shows off three new compounds in emTools in Fabric Engine.
The Post Converting Lines to Positions With emTools Fabric Engine and Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Build faster evaluation on deformed control surfaces in Maya, using Nodes.
The Post Deforming Control Geometry Using Nodes in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
SoukiZERO shows how to use the closest point node for an easy animation controller setup.
The Post Using Maya’s Closest Point Node for Animation Controls originally appeared and published on %%BLOGLINK%,by lesterbanks
How you can use Maya's ShaderFX to automate normal maps blending in a facial rig.
The Post Automated Blended Normal Maps With ShaderFX in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Quickly create character its in Maya with Rapid Rig Modular's flexible functions.
The Post Getting Started With Rapid Rig Modular in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Autodesk's Steven Roselle shares a look at the new BlendShape and Pose Space Deformation Workflows in the latest version of Maya.
The Post Watch the New BlendShape and PSD Workflows in Maya 2016 Ext 2 originally appeared and published on %%BLOGLINK%,by lesterbanks
Jan Matt hows how to rig a box that has dynamic pivots, and a snapping mechanism to place the pivot accurately.
The Post Rigging a Box With a Dynamic Pivot in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Kasper Larsson posts a free and complete quadruped rigging course covering rigging aspects in Maya.
The Post Kasper Larsson’s Free, Complete Quadruped Rigging Course originally appeared and published on %%BLOGLINK%,by lesterbanks
Autodesk's Steven Roselle has a look at the new Pose Editor in Maya 2016 Ext 2.
The Post Have a Look Into the New Pose Editor in Maya 2016 Ext 2 originally appeared and published on %%BLOGLINK%,by lesterbanks
Kasper Larsson shows some tips and tricks for creating an easy space switch for characters and props in Maya.
The Post Easy Space Switching for Props in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks