Animating XGen Hair in a Production Pipeline
Derek Flood Takes Us Through the Process for Animating Maya’s XGen Hair Within a Production Pipeline 3D Artist and Instructor, Derek Flood provides some insights into the start-to-finish workflow for...
View ArticleCreating More Selectable Rig Controls in Maya
Jarred Love Shows How You Can Create Rig Controls Using a Deformable Curve Rigging Artist and Technical Animator, Jarred Love covers creating what he calls “dependent shapes.” a method he uses for...
View ArticleNew Cult of Rig Season Starts: Learn Rigging from a Master
Raffaele Fragapane Starts Season 1 Streaming Lessons for Cult of Rig Performance Technology Supervisor at Animal Logic, Raffaele Fragapane (@ThE_JacO) starts up a new season for Cult of Rig, an...
View ArticleCreating a Better Dual Knee & Elbow Setup in Maya
Nazmi Yazici Shows How to Create a Dual Knee Setup in Maya using Blend Nodes Everyone has their favorite way to create an IK/FK switch, or a dual knee or three-joint bone setup. Some are
View ArticleHow to Find the Perfect Placement for Pole Vector Controls
Meghdad Asadi Shows an Easy Method for Finding the Right Place for Pole Vector Controls That Won’t Move You Limbs Ever set up a pole vector constraint to a knee or an elbow of a
View ArticleHow to Create an Invisible Selection Box for Your Maya Rig
Rigging Dojo’s Brad Clark Shows How to Make Insivible Selection Hot-Spots For Your Rigs Rigging friendly controls for animators always seems to be an ongoing endeavor. The most common type of control...
View ArticleThe Fundamentals of Blend Shapes and the Blend Shape Editor
Damon Lavenski Walks Through the Basics of Blend Shapes Using the Blend Shape Editor in Maya Damon Lavenski is a CG Generalist working for Psyop. His latest tutorials cover the fundamentals of working...
View ArticleHow to Create a Node-Based IK Switch in Maya
Supergreen Offers a Look Into Creating an IK Switch in Maya Using Nodes. Being able to switch from IK to FK in a rig is an important feature, and there are plenty of ways that
View ArticleSolving the Gimbal Lock Problem in Character Rigs
Kasper Larsson Covers How to Avoid Gimbal Lock by Rotation Order. Technical and Rigging Artist Kasper Larsson covers how you can avoid gimbal lock in your rigging work, ultimately making it easier for...
View ArticleMaya’s combinationShape Can be Used as MIN MAX Nodes
Chris Lesage Shows How You Can use Maya’s combinationShape Node as MIN MAX Nodes. Maya’s Shape Editor introduced back in version 2016.5 offered a brand-new workflow for blend shapes with access to ease...
View ArticleHow to Create a Joint-Based Collar Collision Rig
Check Out Riham Toulan Collar Collision Technique that Uses Joints and a Node from cMuscle. Character articulation is one thing, but add clothes to the mix, and that requires another solution. What...
View ArticleEasily Show and Hide Rig Controls By Mouse Proximity
Stereopixol Shows an Easy Way to Show and Hide Rig Controls Based on the Proximity of the Cursor. An easy way to keep character rigs clean for animators is to show and hide the controls.
View ArticleAdding a Sticky Lips Rig to a Character in Maya
David Palley Covers a Rig Setup Offering Sticky Lips Using BlendShapes and setRange Nodes. Adding more features into a character rig can elevate its performance for animators. Adding details such as...
View ArticleAn Easy Way to Create 2D Facial Expressions in Maya
Nick Romick Turns UV Space Into a Sprite Sheet to Create 2D Facial Expressions for a Minifig Character in Maya. The Lego movies sport a mix of 3D and 2D elements together in one shot.
View Article2 Methods for Rigging Liquids in Containers
Alex Mann Shows Some Ways for Rigging Liquids in Containers With Maya That Doesn’t Require Dynamics. Ever wanted to animate something sloshing around in a glass without using a simulation or dynamics...
View ArticleParenting Shapes With PyMel While Maintaining An Offset
Harry Houghton Shows How to Maintain an Offset When Parenting Shapes to Another Transform, Using PyMel. Parenting a mesh shape under a joint is noted as a typical task when creating Proxy Rigs with...
View ArticleAn Advanced Shoulder That Uses Aim Constraints in Maya
David Palley Shows His Setup for a Shoulder/Clavicle that Makes Use of Aim Constraints in Maya. Something that looks as simple as a shoulder turns out to be much more complicated when rigging...
View ArticleHow to Add Wrinkles to Characters With a Dynamic Normals Setup
3D Artist Ann Uzhovska Shows How to Create Dynamic Normals setup in Maya That Reacts to a Character Rig. Character rigging involves a wide range of processes. Rigging limbs and faces to appear more...
View ArticleHow to Apply Zbrush Sculpted Blend Shapes to a Maya Rig
Damon Lavenski Walks Through Steps to Work With Sculpted Blend Shapes from Zbrush to Maya. A lot of effort has pushed Maya’s Blend Shape workflow and sculpting tools towards new heights for character...
View ArticleHow to Setup a Maya Constraint System With Matrix Nodes
Jarred Love Show How to Create a Custom Constraint System Using Matrix Nodes. Maya has a reasonably functional constraint system for both animation and rigging challenges. If you feel that Maya’s...
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