How To Rig a Tank in Maya
There can be a lot to rigging vehicles for animation. More so for a vehicle such as a tank. There are wheels, treads, a turret, a cannon, and lots of other little bits to consider The Post How To Rig a...
View ArticleAutomate Setting Up FK in a Scene by Using Python
In Maya setting an FK control for a joint chain is simple. What if you have hundreds to create in a scene? That can become tedious, not mentioning that it would also take quite a The Post Automate...
View ArticleWorking With Maya 2017 Update 3 Bake Deformer Tool
Maya 2017 Update 3 added some great new deformer features, such as a Tension Deformer. IT also added a new Bake Deformer Tool that will allow you to bake down the effects of a deformer The Post Working...
View ArticleWorking With Maya’s New Tension Deformer
Maya 2017 Update 3 added some new features for Rigging and character skinning workflow. The sort-of-hidden Bake Deformer Tool can bake down deformations that are on top of a skin cluster, to skin...
View ArticleA Practical Use-Case for Controller Nodes in Maya
Maya 2017 added the ability to tag objects as controllers. This is done through a new dedicated controller node. You might not have hear of the Maya Controller Node, as it’s a bit of an The Post A...
View Article3 Important Ways to Incorporate Blend Shapes in a Rig
What aren’t Blend Shapes good for? A blend shape is likely one of the most useful deformers in 3D. It can be used for all kinds of animation, not just character work. That’s probably why The Post 3...
View ArticleUnderstanding the Basics of Matrix Math in Maya
Matrix math is an important bit to technical 3D work. If you are getting into rigging or looking to further your foray into the technical arts, you need to understand how to use Matrix Math. The Post...
View ArticleThe Fundamentals of Building the FK/IK Switch
Building a character rig? One of the most fundamental concepts other than IK and FK itself, is a switch between the two. The FK/IK switch is an important feature for animators to have, so it The Post...
View ArticleHow to Use Maya’s Native Matrix Nodes in Place of Constraints
Vasil Shotarov is a Rigging Artist for the highly acclaimed Blue Zoo Animation Studio. While following Raffaele Fragapane’s “Cult of Rig” Vasil realized that he had been very wasteful using constraints...
View ArticleMake a Maya Rivet With Matrix Nodes
Vasil Shotarov has been taking a look into costly constraints in his rigging work and replacing them with systems that use native Maya Matrix Nodes. Vasil already documented his dive into creating a...
View ArticleAn Underused Maya Skinning Tool That You Should be Using
Move Weights is a Little Known and Underused Tool That Can Make Skinning Easier The Rigging Dojo’s Brad Clark posts a look at what it calls a little known tool that should definitely be used The Post...
View ArticleBlue Zoo Rigger Shares 11 Tips for Painting Weights in Maya
Vasil Shotarov Shares Some Nice Tips That Can Boost Your Workflow When Painting Weights in Maya Painting weights is an important part of the rigging workflow in Maya. Love it or hate it, it’s one The...
View ArticleRig a Character With Maya’s Quick Rig Tool
Daryl Obert Demos How to Get a Character Rigged in Minutes Using Maya’s Quick Rig Tool Auto-Rigging tools can help speed up the rigging of one or many characters in Maya. There are a few The Post Rig a...
View ArticleHow to Retarget Animation With Maya’s HIK
Autodesk’s Daryl Obert Offers Some Insights Into Working With HIK, Mocap Data and Using Maya’s Powerful Retarget System Autodesk’s Daryl Obert has a look into how to get motion capture data onto a...
View ArticleDynaRigBuilder Assists in Creating Dynamics Rigs in Maya
Raina Wu’s DynaRigBuilder Easily Creates an nHair-Based Dynamic Rig in Maya, That Can be Used for Animating Tentacles, Hair, or Rope Ropes, chains, hair, tails, tentacles, fins and more. Rigging such...
View ArticleBetter Pickwalking With Maya’s Controller Node
Maya’s Controller Node Makes Setting PickWalking for a Character Rig a Little Easier Jarred Love is a Rigger and Technical Animator who demonstrates a better way to get a pickwalk setup out of the...
View Article2 Ways to Create a Movable Pivot in Maya
Jarred Love Shows Two Methods for Creating a Movable Pivot for Animating in Maya A movable pivot. A dynamic pivot. An animate-able pivot. What ever the name you use, it is a vital component to The Post...
View ArticleHow to Apply Vector Math in Maya for Pole Vector Control
Technical Artist Greg Hendricks Shows A Practical Example for How to Use Vector Math to Place Pole Vector Controls There is no doubt of the many resources floating around out there that cover addition...
View ArticleWhat is a Space-Switch & How Do You Build One?
Meghdad Asadi Lari Answers What is a Space-Switch in Rigging and How do You Easily Build One in Maya Rigging or animating, a space-switch is an important element to the process. What is a space-switch...
View ArticleA Look at Red9 ProPack Skin Tools for Maya
Red9’s Franco Bresciani Gives a Look Into Using Red9 ProPack Skin Tools Red9’s ProPack is a suite of character and animation pipeline tools for Maya that grew out of the StudioPack. With tools like...
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