How to Build a Space Switch System With Maya Matrix Nodes
Jarred Love Covers Building a Space Switch System for Dynamic Parenting in Maya That Uses Nodes Rather Than Constraints. In an extension from his last tutorial, Rigging Artist Jarred Love shows how to...
View ArticleSoft Select is a Quick Way to Expand Selection When Weighting
Rigging Dojo’s Brad Clark Shares a Tip for Quickly Expanding Selections When Painting Skin Weights in Maya Using Soft Select. When painting skin weights in Maya, the panel offers a convenient way to...
View ArticleTips for Mirror Skin Weights on Separate Objects in Maya
Brad Clark Shares Tips for Successful Mirror Skin Weights and Mirror Deformer. Mirror Skin Weights isn’t as straightforward in Maya as it should be. It helps to know what the mirror skin weights...
View ArticleThe Power of the Attribute Spreadsheet in Maya
Rigging Dojo Shows How the Attribute Spreadsheet CanSpeed Up Your Workflow. One of the things that I love most about Maya and other high-end DCC’s is the ability to see your data in a variety
View ArticleHow to Rig a Cable Chain for Machine Animation in Maya
Joe Rule Shows How to Set Up a Cable Chain Rig in Maya Rigging cables and elements like bike chains in Maya can have a lot of the same processes. If you are rigging a
View ArticleEverything You Ever Wanted to Know About Maya Joints
Raffaele Fragapane Goes Deep Into Maya Joints With Explanations, Rants, IK and Skinning. A Passionate exchange broke out on Twitter between two of the rigging heavy-hitters in the industry Rigging Dojo...
View ArticleHow to Use a Corrective Joint Chain to Help Sculpt Deformations
Mateusz Matejczyk Shares a Tip for Working With Corrective Joint Chains to Help Manage Deforming Shapes. It’s been a while since Maya introduced a new sculpting workflow for corrective shapes. Before...
View ArticleHow to Rig Mechanical Scissor Arms in Maya
Joe Rule Shows How to Rig an Accordion Style Mechanical Arm That Uses One Controller in Autodesk Maya. Adjustable scissor arms pose a problem in 3D. The compressing and stretching action of arms have...
View ArticleCar Rigging Basics in Maya, Everything You Need to Know
Simon Mills Guides Us Through Car Rigging Basics, Getting Autos Ready for Animation. Are you creating an animation of a car? Autos are one thing that you never want to animate without a rig. There
View ArticleHow to Use Maya’s Evaluation Toolkit to Test Rig Speeds
Jarred Love Covers Working With Evaluation Speed Tests Using Maya’s Evaluation Toolkit. Working with a node-based playground ensures that you are always able to create what you want. It might not be...
View ArticleHow to Manage Blendshapes for Animated Wrinkles
David Vercher shows how to create blendshapes for animated wrinkles for a character in Maya. Blendshapes in Maya is a great way to morph from one shape to another and with the new Shapes Editor,
View ArticleHow to Apply Motion Capture to Any Rig in Maya
Bhaumik Patel shows how you can set up any rig in Maya to work with motion capture data, using HumanIK. There are tons of amazing and free rigs out there for Autodesk Maya. Even though
View ArticleHow to Implement MASH in a Character Rig
Michael Howard adds secondary motion to a character rig by using MASH in Maya. Plenty of rigging artist and technical directors have put effort into creating and automating secondary motion in...
View ArticleHow to Skin a Spring So That it Looks Rigid
Harry Houghton shows how to skin a spring in Maya so that it still looks like it is a rigid element. Springs are tricky to rig. You need to set up compression and stretching so
View ArticleHow to Use Instanced Shapes for Rig Controls
Andrew Christophersen shows how you can use instanced shapes for rig controls. When you are building rigs in Autodesk Maya and you want an IK/FK switch to control attributes on multiple controls,...
View ArticleLearn the Basics for Rigging a Hand in Maya
antCGi shows how to rig a hand and incorporate it into a character rig. If you are looking to get into character rigging, there is an excellent series that covers the basics from veteran AntCGI.
View ArticleHow to Rig a Character in Maya Using Rigger
Qiq Tools posts a look at how easy it is to rig a character using Rigger for Maya. There are a lot of auto-rigging tools out there, but few are as complete as Rigger.ws. What is
View ArticleCheck Out AntCGI’s Free Maya Rigging Fundamentals
Antony Ward’s Maya Rigging Fundamentals is a great way to learn how to rig characters. For a little while now, Antony Ward (AntCGI) is posting hour-long rigging tutorials that cover the fundamentals...
View ArticleHow to Split a Blend Shape Into Left and Right Sides
David Palley shows how you can easily split a blend shape into the left and right parts. Creating an individualized model for each blend shape is time-consuming. One way that you can speed things up
View ArticleRig a Guitar String in Maya
Stephen Mann shows how you can rig a guitar string in Maya. Maya offers all the rigging tools that you would ever need to rig any possible thing. Lots of tools can work in unison
View Article