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Channel: maya rigging tutorials Archives - Lesterbanks
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How to Build a Space Switch System With Maya Matrix Nodes

Jarred Love Covers Building a Space Switch System for Dynamic Parenting in Maya That Uses Nodes Rather Than Constraints. In an extension from his last tutorial, Rigging Artist Jarred Love shows how to...

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Soft Select is a Quick Way to Expand Selection When Weighting

Rigging Dojo’s Brad Clark Shares a Tip for Quickly Expanding Selections When Painting Skin Weights in Maya Using Soft Select. When painting skin weights in Maya, the panel offers a convenient way to...

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Tips for Mirror Skin Weights on Separate Objects in Maya

Brad Clark Shares Tips for Successful Mirror Skin Weights and Mirror Deformer. Mirror Skin Weights isn’t as straightforward in Maya as it should be. It helps to know what the mirror skin weights...

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The Power of the Attribute Spreadsheet in Maya

Rigging Dojo Shows How the Attribute Spreadsheet CanSpeed Up Your Workflow. One of the things that I love most about Maya and other high-end DCC’s is the ability to see your data in a variety

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How to Rig a Cable Chain for Machine Animation in Maya

Joe Rule Shows How to Set Up a Cable Chain Rig in Maya Rigging cables and elements like bike chains in Maya can have a lot of the same processes. If you are rigging a

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Everything You Ever Wanted to Know About Maya Joints

Raffaele Fragapane Goes Deep Into Maya Joints With Explanations, Rants, IK and Skinning. A Passionate exchange broke out on Twitter between two of the rigging heavy-hitters in the industry Rigging Dojo...

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How to Use a Corrective Joint Chain to Help Sculpt Deformations

Mateusz Matejczyk Shares a Tip for Working With Corrective Joint Chains to Help Manage Deforming Shapes. It’s been a while since Maya introduced a new sculpting workflow for corrective shapes. Before...

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How to Rig Mechanical Scissor Arms in Maya

Joe Rule Shows How to Rig an Accordion Style Mechanical Arm That Uses One Controller in Autodesk Maya. Adjustable scissor arms pose a problem in 3D. The compressing and stretching action of arms have...

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Car Rigging Basics in Maya, Everything You Need to Know

Simon Mills Guides Us Through Car Rigging Basics, Getting Autos Ready for Animation. Are you creating an animation of a car? Autos are one thing that you never want to animate without a rig. There

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How to Use Maya’s Evaluation Toolkit to Test Rig Speeds

Jarred Love Covers Working With Evaluation Speed Tests Using Maya’s Evaluation Toolkit. Working with a node-based playground ensures that you are always able to create what you want. It might not be...

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How to Manage Blendshapes for Animated Wrinkles

David Vercher shows how to create blendshapes for animated wrinkles for a character in Maya. Blendshapes in Maya is a great way to morph from one shape to another and with the new Shapes Editor,

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How to Apply Motion Capture to Any Rig in Maya

Bhaumik Patel shows how you can set up any rig in Maya to work with motion capture data, using HumanIK. There are tons of amazing and free rigs out there for Autodesk Maya. Even though

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How to Implement MASH in a Character Rig

Michael Howard adds secondary motion to a character rig by using MASH in Maya. Plenty of rigging artist and technical directors have put effort into creating and automating secondary motion in...

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How to Skin a Spring So That it Looks Rigid

Harry Houghton shows how to skin a spring in Maya so that it still looks like it is a rigid element. Springs are tricky to rig. You need to set up compression and stretching so

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How to Use Instanced Shapes for Rig Controls

Andrew Christophersen shows how you can use instanced shapes for rig controls. When you are building rigs in Autodesk Maya and you want an IK/FK switch to control attributes on multiple controls,...

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Learn the Basics for Rigging a Hand in Maya

antCGi shows how to rig a hand and incorporate it into a character rig. If you are looking to get into character rigging, there is an excellent series that covers the basics from veteran AntCGI.

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How to Rig a Character in Maya Using Rigger

Qiq Tools posts a look at how easy it is to rig a character using Rigger for Maya. There are a lot of auto-rigging tools out there, but few are as complete as Rigger.ws. What is

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Check Out AntCGI’s Free Maya Rigging Fundamentals

Antony Ward’s Maya Rigging Fundamentals is a great way to learn how to rig characters. For a little while now, Antony Ward (AntCGI) is posting hour-long rigging tutorials that cover the fundamentals...

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How to Split a Blend Shape Into Left and Right Sides

David Palley shows how you can easily split a blend shape into the left and right parts. Creating an individualized model for each blend shape is time-consuming. One way that you can speed things up

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Rig a Guitar String in Maya

Stephen Mann shows how you can rig a guitar string in Maya. Maya offers all the rigging tools that you would ever need to rig any possible thing. Lots of tools can work in unison

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