How to Use Maya’s Cloth Solver in a Rigging Workflow
Kasper Larsson shows how to incorporate a Maya cloth solver into a rig. This new tutorial from Kasper Larsson shows how you can go beyond a simple jiggle deformer by using Maya’s Cloth Solver instead....
View ArticleHow to Create a Squash and Stretch Ball rig in Maya
Dikko shows a quick way to create a squash and stretch ball rig in Maya. Anyone learning animation can make good use of out a standard squash and stretch ball rig. There are a few out
View ArticleHow to Connect Blend Shape Channels to a Separate Control in Maya
Stephen Mann shares a technique for connecting BlendShape Channels to a separate control where it’s still easy to toggle the connection. Check out this new tutorial from Stephen Mann that shows a...
View Article3 Ways to Set a Pole Vector Control Position in Maya
Stephen Mann runs through 3 (actually 3 and 1/2) ways to set a pole vector control’s position in Maya when rigging with IK. One of the first things new riggers learn in Maya is how
View ArticleHow to Use Constraints on Referenced Rigs in Maya
Andrew Silke covers constraints for animators with this look into working with referenced rigs in Maya. Bringing in rigs as a reference in Maya is standard practice. While referencing offers a...
View ArticleRevolutionizing Animation: Introducing the Time Filter
The Time Filter is a powerful tool for various animation productions, from music videos like XPICE to critically acclaimed shows like ONI. Developed by the team at MARZA Animation Planet, the Time...
View ArticleHow to Make a Reversible FK Chain With Maya
Res Yudikata shows how to make a reversible FK chain in Maya for spines and other tasks. Check out this tutorial from Res Yudikata that shows how you can create a reversible FK set up
View ArticleFacial rigging with Multiple Skin Clusters in Maya 2024
The Maya Learning Channel shows how to apply multiple skin clusters in the latest versions of Maya. Maya 2024 added some excellent new features in a few disciplines. Regarding rigging, you can now use...
View ArticleHow to Rig a Car in Maya and Create Automatic Wheel Rotation
Antony Ward starts a new car rigging series and shows how to create automatic wheel rotations. Antony Ward (antCGi) starts a new rigging tutorial series, stepping away from characters and moving...
View ArticleHow to Create a Joint-Based Tire Rig in Maya
Antony Ward shows an approach to creating a joint-based tire rig rather than a deformer-based one, that can flatten under weight. #maya3d #rigtip
View ArticleHow to Rig Non-Spherical Eyes With Maya
Stephen Mann shows a familiar concept for rigging non-spherical eyes with Maya using Deformers and some other tricks. #maya3D
View ArticleHow to Set a Preferred Angle for IK in Maya
Stephen Mann shows us how to set a preferred angle for IK in Maya, so you don't have to leave a slight bend in joints. #Maya3d
View ArticleHow to Have Character’s Hands Grab, Hold and Drop Objects
@jameshowdoi shows how to quickly set up Constraints so characters can grab, hold, and drop objects in an animation. #maya3d
View ArticleHow to Create a Simplified Foot Rig in Maya With Stright-Up Parenting
Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya. #maya3D
View ArticleHow to Create an IK/FK Switch With Maya
Academic Phoenix Plus shows an easy way to create an IK/FK Switch in Maya for limbs. #maya3D
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