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Channel: maya rigging tutorials Archives - Lesterbanks
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How to Use Maya’s Cloth Solver in a Rigging Workflow

Kasper Larsson shows how to incorporate a Maya cloth solver into a rig. This new tutorial from Kasper Larsson shows how you can go beyond a simple jiggle deformer by using Maya’s Cloth Solver instead....

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How to Create a Squash and Stretch Ball rig in Maya

Dikko shows a quick way to create a squash and stretch ball rig in Maya. Anyone learning animation can make good use of out a standard squash and stretch ball rig. There are a few out

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How to Connect Blend Shape Channels to a Separate Control in Maya

Stephen Mann shares a technique for connecting BlendShape Channels to a separate control where it’s still easy to toggle the connection. Check out this new tutorial from Stephen Mann that shows a...

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3 Ways to Set a Pole Vector Control Position in Maya

Stephen Mann runs through 3 (actually 3 and 1/2) ways to set a pole vector control’s position in Maya when rigging with IK. One of the first things new riggers learn in Maya is how

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How to Use Constraints on Referenced Rigs in Maya

Andrew Silke covers constraints for animators with this look into working with referenced rigs in Maya. Bringing in rigs as a reference in Maya is standard practice. While referencing offers a...

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Revolutionizing Animation: Introducing the Time Filter

The Time Filter is a powerful tool for various animation productions, from music videos like XPICE to critically acclaimed shows like ONI. Developed by the team at MARZA Animation Planet, the Time...

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How to Make a Reversible FK Chain With Maya

Res Yudikata shows how to make a reversible FK chain in Maya for spines and other tasks. Check out this tutorial from Res Yudikata that shows how you can create a reversible FK set up

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Facial rigging with Multiple Skin Clusters in Maya 2024

The Maya Learning Channel shows how to apply multiple skin clusters in the latest versions of Maya. Maya 2024 added some excellent new features in a few disciplines. Regarding rigging, you can now use...

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How to Rig a Car in Maya and Create Automatic Wheel Rotation

Antony Ward starts a new car rigging series and shows how to create automatic wheel rotations. Antony Ward (antCGi) starts a new rigging tutorial series, stepping away from characters and moving...

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How to Create a Joint-Based Tire Rig in Maya

Antony Ward shows an approach to creating a joint-based tire rig rather than a deformer-based one, that can flatten under weight. #maya3d #rigtip

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How to Rig Non-Spherical Eyes With Maya

Stephen Mann shows a familiar concept for rigging non-spherical eyes with Maya using Deformers and some other tricks. #maya3D

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How to Set a Preferred Angle for IK in Maya

Stephen Mann shows us how to set a preferred angle for IK in Maya, so you don't have to leave a slight bend in joints. #Maya3d

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How to Have Character’s Hands Grab, Hold and Drop Objects

@jameshowdoi shows how to quickly set up Constraints so characters can grab, hold, and drop objects in an animation. #maya3d

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How to Create a Simplified Foot Rig in Maya With Stright-Up Parenting

Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya. #maya3D

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How to Create an IK/FK Switch With Maya

Academic Phoenix Plus shows an easy way to create an IK/FK Switch in Maya for limbs. #maya3D

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