How to Approach Flat Character Design in Maya
James Crossley shows some methods for creating flat characters in a 3D world. There is a certain appeal to having characters that look hand-drawn or hand-painted. In a digital world, that means using a 2D
View ArticleWorking With Original Geometry Input in Maya Deformers
Steven Roselle shows Maya 2020’s Original Geometry Input functionality, applying deformers to a posed rig. It used to be that certain situations required you to disconnect a rig to apply deformers. You...
View ArticleFlat Characters in Maya, How to Rig the Body
James Crossley shows how to rig the body for flat character design in Maya. A new tutorial from James Crossley covers how to approach rigging flat characters in Autodesk Maya. Crossley shows how to rig...
View ArticleFlat Characters in Maya, How to Rig a Leg
James Crossley shows how a flat character leg rig differs from a 3D one. This flat character design series from James Crossley is already proving to be an impressive one. Crossley runs through some of...
View ArticleFlat Characters in Maya, How to Rig Eyes
James Crossley shows his technique for rigging eyes and brows for a flat character. If you haven’t already, you should check out James Crossley’s series on rig flat characters in Autodesk Maya....
View ArticleFlat Characters in Maya, How to Rig Mouths
James Crossley shows how to rig mouths for flexible shapes and controls. James Crossley’s series on rigging flat characters in Autodesk Maya gets a new installment looking at how to rig mouths with...
View ArticleHow to Build Splines in Maya Entirely With Matrix Connections
Cole O’Brien shows how to make Matrix Splines in Maya. Autodesk Maya 2020 included new matrix-driven transforms and operation nodes, making it possible to clean up many rigging setups. That translates...
View ArticleSome Methods for Attaching an Object to a Curve in Maya
3D Splanchnic shows some ways to attach an object to a curve in Maya. Like most work in 3D, there is more than one way to get things done. A new tutorial from 3D Splanchnic shows how
View ArticleCreating an Origin Rig System With Offset Parent Matrix and Falloffs in Maya
Pranay Meher shows off an Origin Rig system in Maya using the Offset Parent Matrix and the new falloff system. Maya 2022 makes it clear that the Autodesk team is taking rigging in a different
View ArticleHow to Paint, Mirror, and Transfer Skin Weights in Maya
Amedeo Beretta covers Skin Weights on a complete character using Maya and ngSkin Tools. Not very glamorous. A little bit of tedium and a little tricky. That is skinning and painting skin weights....
View ArticleHow to Neutralize a Face Pose Before Rigging
Amedeo Beretta shows how important it is to neutralize a face model before you begin rigging. Another new, great tutorial from Amedeo Beretta covers how and why pose neutralization can make your life...
View ArticleBetter Limb Deformations Through Joint Splitting in Bifrost
Mischa Kolbe looks into creating better limb deformations using Bifrost to split a two bone chain. Mischa Kolbe thought about a split joint setup for a while, an “unhealthy” amount of time, if you were to
View ArticleHow to Remove A Single Blend Shape Without Breaking Things
Reza Sarkamari shows how simple it is to remove a single blend shape in Maya. We’ve probably all been there. You have all your Blend Shapes set up, and suddenly, one of those has to go.
View ArticleUsing the Offset Parent Matrix in Maya to Lighten Rigs
Antony Ward covers the fundamentals for working with the offset parent matrix in Maya. Back in Maya 2020, the Autodesk team added a suite of new rigging attributes and nodes. One of these rigging features
View ArticleTips and Tricks for Creating and Orienting Joints in Maya
Stephen Mann covers a bunch of tips for working with joints in Maya. A new tutorial from Stephen Mann covers much stuff that can help create and orient joints in Maya. Joints are one of those things
View ArticleA Nice Guide to Creating Animation Controllers in Maya
Daria Jerjomina shows the how and why of creating animation controllers when in Maya. Ever wonder why NURBS curves are so popular as animation controllers? We know that they don’t render, but there are...
View ArticleHow to Create Blendshapes With Bifrost
Marco D’Ambros explains making a blendshape deformer using Bifrost. Maya’s Bifrost encourages experimentations, and with this demonstration, Technical Director Marco D’Ambros shows how you can create...
View ArticleHow to Create Robotic Arms in Maya
Digital Creator School shows how to create robotic arms in Maya, based on Polyfjord’s Blender tutorial. This new tutorial from Lucas Ridley of Digital Creator School shows how to re-create the robotic...
View ArticleWorking With Twist in Maya’s Spline IK
Antony Ward covers working with twist attributes in Maya’s Spline IK handle. Antony Ward (antCGi) posts a lot of rigging tutorials that cover the fundamentals for rigging characters with Autodesk Maya....
View ArticleHow to Make a Reversible FK Chain With Maya
Res Yudikata shows how to make a reversible FK chain in Maya for spines and other tasks. Check out this tutorial from Res Yudikata that shows how you can create a reversible FK set up
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